![]() ![]() I don't think it would be that scary w/ a 2D or 3rd person game. My 11 year old played Farpoint and he said it was almost too real, it was scaring him. And I think the only way that really works well is in first person. So ok, I suppose that could work, but I really think first person is the focus, it's about putting YOU, not your character or avatar, YOU, into a virtual world setting. I suppose it would sort of be like being a Roman sitting in the coliseum watching gladiators battle, but I think it would make it feel more like watching Drake or Kratos or Croft rather than being them, as the experience is so real it would be like controling a character while watching them at the same time. While it might improve 3D game sliek Uncahrted or God of War, I really don't see how. Having experienced it now for myself, if only for 15 minutes, I can't see how it would enhance 2D platformers or shumps. "its about creating a more immersive 3D world regardless of whether or not its 1st person or not" ![]() This is a tough topic and it's a long I'm sure you will find of such VR "rooms" in the not so distant future I'd just prefer to keep them out of my video games. I do see your point on wanting to show it, I just disagree with it.Īnyway, thanks for responding. Just because it exists doesn't mean you have to show it. For me, if you wish to shift how women are treated - especially in video games, then yes you could ignore this VR piece. These are the things I'm talking about: perpetuating the objectification of women and "feeling it's okay." Granted, this VR game isn't quite doing the physical side of things, but it is "creepy" in it's implied nature per your own words. You don't know what it's like to be a woman in this world where you are afraid to walk home cross the street when a group of men walk towards you getting unwanted advances and groped by men you don't know or care to know in public places.
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